Override Material Vray 3ds Max
Override Material Vray 3ds Max.
The Override Material feature in V-Ray for 3ds Max allows you to control how objects appear in reflections, refractions, and shadows. Here’s a brief overview of how to use it:
Open the Material Editor: Go to Material/Map Browser – Materials – V-Ray – VRayOverrideMtl.
Set Base Material: This is the material V-Ray uses while rendering the object.
Set GI Material: This material is used while calculating the Global Illumination (GI) solution.
Set Reflect Material: This material is used when the object is seen in reflections.
Set Refract Material: This material is used when the object is seen in refractions.
Set Shadow Material: This material is used to render shadows cast from the objectThe Override Material feature in V-Ray for 3ds Max allows you to control how objects appear in reflections, refractions, and shadows. Here’s a brief overview of how to use it:
Open the Material Editor: Go to Material/Map Browser – Materials – V-Ray – VRayOverrideMtl.
Set Base Material: This is the material V-Ray uses while rendering the object.
Set GI Material: This material is used while calculating the Global Illumination (GI) solution.
Set Reflect Material: This material is used when the object is seen in reflections.
Set Refract Material: This material is used when the object is seen in refractions.
Set Shadow Material: This material is used to render shadows cast from the object