Read on to learn about the new features and updated workflows you’ll find in 3ds max 2027.
Smart Bevel

Smart Bevel (What’s New in 2027)
3ds Max 2027 introduces Smart Bevel for post-Boolean intersections, allowing you to create cleaner and more intricate bevels with ease.
Extrude modifier: Custom direction

Extrude modifier: Custom direction (What’s New in 2027)
In 3ds Max 2027, you can use extrude Splines with orientation and direction instead of using only local Z.
Spline Chamfer modifier updates
Updates to the Spline Chamfer Modifier let you use fixed radius for consistent circular corners.
Noise Plus
The new Noise Plus modifier comes with powerful new fractal types, animation ability, and tiling controls to push your results further.
Introducing Autodesk Assistant (Tech Preview)
3ds Max 2027 introduces Autodesk Assistant, an AI-powered tool that helps you quickly find information about features and workflows directly within the product.
Get answers and guidance
Ask questions about 3ds Max functionality and receive clear guidance to help you learn and work faster.
Example:
- How do I add cameras to my scene?
- How do I set up a three-point lighting system?
- How do I apply a material to an object?
- How to use the Modifier Stack?
- How do I export to USD?
New Field Helper
The new Field Helper provides more precise component selections for manipulating items, such as driving selections.
The new Field Helper acts as a 3D volume that works with the Volume Select modifier, allowing you to select vertex, edge, or face data by shape instead of relying on painting or flat boundaries. This provides faster and more accurate selections on complex geometry.
Viewport grid and display improvements
Refreshed the viewport grid and background display, so you can work in a cleaner, more focused environment. This also resolves usability issues with grids that users found limiting in the past.
Arnold for 3ds Max 5.9.0 plug-in
Arnold for 3ds Max (MAXtoA) 5.9.0 plug-in uses Arnold 7.5.0.0 and includes a new Inference imager, performance improvements in Global Light Sampling and in GPU volumes, and other enhancements and bug fixes.










