Blender backface culling as in 3ds Max
Blender backface culling tutorial. Hello friends. In this video, I showed how to activate the “Backface culling” feature for surfaces that we do not want to be visible on the screen. I hope it is useful.
Backface culling in Blender is a rendering technique used to improve performance by not rendering polygons that are facing away from the camera. Here’s how to enable and use backface culling in Blender:
Enabling Backface Culling
- Select the Object: Click on the object you want to apply backface culling to.
- Go to the Material Properties:
- In the Properties panel, click on the Material tab (the sphere icon).
- Enable Backface Culling:
- Scroll down to the Settings section.
- Check the box labeled Backface Culling.
Viewing Backface Culling
- Viewport Shading: To see the effect in the 3D viewport, switch to the Material Preview or Rendered mode.
- Faces: Only the front faces of your geometry will be rendered, while the back faces will be invisible.
Additional Tips
- Normals: Ensure your normals are facing the correct direction. You can recalculate normals by selecting the mesh in Edit Mode and using
Shift + N
. - Performance: Backface culling can improve rendering performance, especially in complex scenes with many polygons.
This technique is particularly useful in games and real-time applications where performance is critical.