Blender 4.4 brings several exciting new features and improvements! Here are some highlights:
Vulkan Enhancements
- Improved Performance: Vulkan now handles large data more efficiently by storing it in separate vectors.
- Extended sRGB Support: Enhanced support for sRGB color spaces.
EEVEE Updates
- New Features: Various new features have been added to the real-time rendering engine.
- Bug Fixes: Several bugs have been fixed to improve stability and performance.
Cycles Updates
- ROCm/HIP Support: Updated to support ROCm/HIP 6.2.4, improving performance on AMD GPUs.
- New Shaders: Added new shaders, including support for Subsurface Scattering (SSS) with refraction.
Animation & Rigging
- Pose Library: The Pose Library feature has been polished for better implementation, making animation workflows more efficient.

Geometry Nodes
- New Features: Added new features for more complex procedural workflows, allowing for greater flexibility and creativity.
Python API
- Mandatory Parent Matching: When defining custom constructors in classes inheriting from Blender-defined types, calling the parent matching function is now mandatory – Blender Developer Documentation](https://developer.blender.org/docs/release_notes/4.4/).
User Interface
- Tweaks and Improvements: Various tweaks and improvements have been made to the user interface to enhance usability and workflow.
These updates make Blender 4.4 a powerful and versatile tool for artists and developers alike.
Blender 4.4 is currently in Alpha until February 5, 2025.