Blender 4.3 New Feature: Eevee Light and Shadow Linking
Blender 4.3 New Feature: Eevee Light and Shadow Linking. Blender 4.3 introduces an exciting new feature called Eevee Light and Shadow Linking. This feature enhances the rendering capabilities of the Eevee engine, allowing for more realistic lighting and shadow interactions between different objects in a scene. Here’s a breakdown of what it entails:
Key Features
Light Linking:
Control which lights affect specific objects in your scene.
Create more focused lighting setups by linking certain lights to specific objects.
Shadow Linking:
Manage shadow casting from lights on particular objects.
Prevent unwanted shadows from appearing on objects that shouldn’t be affected.
Improved Scene Control:
Offers artists greater flexibility in designing their scenes.
Enables more artistic expression by controlling how light and shadow interact.
Performance Enhancements:
Optimizations in how Eevee processes light and shadow, leading to faster render times without sacrificing quality.
Use Cases
Product Visualization: Tailor lighting for specific products while keeping other elements in shadow.
Character Lighting: Highlight characters in a scene without affecting the background or other objects.
Artistic Styles: Achieve unique visual styles by manipulating light and shadow interactions creatively.
How to Use
Access these features through the Eevee render settings in Blender’s properties panel.
Use the new linking options to select which objects should receive light and shadows from chosen light sources.
This feature significantly enhances the workflow for artists and designers, allowing for more dynamic and visually appealing renders in Blender’s Eevee engine.