Sanctus Procedural Mapping Addon for Blender 3d Tutorial
Sanctus Procedural Mapping uses keeps Procedural Materials mapping consistent while animating rigs, using shape keys, modifiers or geometry nodes setups.
Animate and deform objects that use procedural materials without mapping issues.
It’s the perfect improved replacement of Object and Generated coordinates.
The addon will add a new panel in the Shader Editor called Sanctus. If you already have Sanctus Library installed, to save space it will add a new section “Procedural Mapping” inside the existing Sanctus panel.










